Your Course Communication Strategy

Communicating is paramount in any course—this is especially true at a distance where even incidental contact is absent. Good communication correlates strongly with positive student feedback. The materials and content in your course could be entirely mute if students don’t know fully how you expect they interact with them.

You will want when and how you communicate with students to be authentic to you and your course. Much as you want the materials and activities of a course to align with your course objectives, you want how you communicate to align with you.

Decide what’s right for you…

Take a moment to consider what communication strategy is most authentic to you.

For now, think of this in general terms what is your “style” of communication? Are you a better listener or informer? Do you prefer one-on-one conversation or group-think? Can you be more often found waiting for others to pose questions or proactively providing answers?

Consider what you’ll need to communicate, to whom, how, and when.

As one example: I need to provide the instructions for lab and safety information to each section. The instructions need to be transparent because the sections will be at different places in the text. The safety information has to match the language in the safety manual. Students need to have received and comprehend this information at least a week before lab.

Consider what method you would follow to communicate with your students about these materials. Put another way: What would you like communication to look like in this course?

One method you may use for deciding on communication tools is the “SAMR” (Substitution, Augmentation, Modification, and Redefinition) model.

Finally (and this is the step that’s easy to forget), look again at your workload and consider your teaching style. As an example, do you have final papers due in four different courses in the same week? You’ll want to make sure you have the capacity to be true to your own teaching. If you’re the sort of person who would like to do one-on-one conferences leading up to the final paper, that’s something to take into account.

In summary:

  • Consider what is authentic
  • Consider what is realistic
  • You may wish to use the SAMR model as a way of approaching this problem
  • But remember to keep your workload in mind

… then, match that to the tools available.

Return to the SAMR model or another means of reflecting on your decision as needed. Consider these options (and a few of their trade-offs) for communicating with students:

Benefits

  • A "distribution list" will allow you to send a message to your entire class at once.
  • Familiar to you and to students.

Trade-Offs

  • One-on-one communication can get "noisy" and relies on the class list in SIS or Canvas (not Outlook).
  • Media limited.

Benefits

  • Engage the whole class or specific groups of students.
  • Keep related things together.
  • Familiar in principle to students.
  • Less formal.

Trade-Offs

  • Requires regular/frequent interaction for best results.
  • Small learning curve in Canvas initially.
  • Task needs clarification.
  • Less formal.

Benefits

  • Intuitive and in Canvas.
  • Alert the whole class or sections of students all at once.
  • Allows for rich media (video messages, images, etc.)
  • Students get notified.
  • Allows for student comments (optional).

Trade-Offs

  • Students can disable email notifications—but still see announcements when in Canvas.
  • Can get noisy with frequent use.

(E.g., Zoom or Teams)

Benefits

  • Feels more like being in the classroom.
  • Sessions can be recorded for review (or those who miss).
  • Varying levels of interactive options (whiteboard, breakout groups, chat, polls, etc.)

Trade-Offs

  • Steeper learning curve the first time.
  • Relies on a good connection and technology.
  • Logistically, some students cannot make it to synchronous sessions.

Benefits

  • Intuitive and familiar to students.
  • Easy to use.
  • Synchronous.
  • A "history" of the chat is available to the entire class making it good for Q&A-type sessions.

Trade-Offs

  • Synchronous.
  • Whole-class only. Cannot be limited to specific students.

Benefits

  • Displays course due dates automatically
  • Can add other items (like reminders)

Trade-Offs

  • Requires "due dates"
  • Only the names of events appear directly on the calendar

Benefits

  • Create blocks of time for students to sign up to meet one-on-one (e.g. office hours)
  • Can use a "feed" to add these blocks to Outlook

Trade-Offs

  • Required additional communication so students know how and to use them.

Finally, let students know.

Make the necessary preparations for your selected technologies and techniques. All the while, be sure to keep your course information updated. At the minimum, you will want to let students know which tools you’ll be using, for what, when, and how to get support if they need it.

Example: I will be posting twice-weekly announcements in Canvas to help you stay on task and remind you of upcoming due dates. I ask that you reply to these announcements with questions you may have so we can clarify any sticking points as a class. I will reply to announcement comments the next day at the latest. If you need any help with the announcements tool in Canvas, Canvas support can be reached through any of the contact methods in the syllabus.

It is a good idea to have a dedicated Communication Policies page or outlining this information in your syllabus to let students know how and when you will be communicating with them—and how, when, and what they should communicate with you!

Backward Design

What is backward design?

Backward design is a three-stage process for designing a course:

  1. Identify outcomes or the desired results of learning.
  2. Determine what counts as acceptable evidence of learning.
  3. Plan learning experiences or instruction that will lead students. to achieve your outcomes and provide evidence of learning.

Instructional designers call this process “backward” because one starts with the outcomes and works backward towards daily lessons. One strategy for arraying course experiences is called “scaffolding”—building on prior knowledge to reach new knowledge. A detailed overview of scaffolding can be found here.

This process is most closely associated with a book called Understanding by Design by Grant Wiggins and Jay McTighe (2005). You can read a condensed version of the book if you like or watch the video below to learn more.

How does backward design relate to digital democracy?

The structure of your course speaks volumes to students. When learning outcomes, activities, and assessments work together, students know what to do and how their work contributes to their overall success in the course. At a time when face-to-face communication is at a premium, the structure of the course stands stands in for the check-ins at the beginning of class, where the instructor orients students to how the activities of the day contribute to the overall goals of the course. When the course itself makes transparent connections between outcomes, activities, and assessments you and your students do not have to lumber off to a web conference to discuss these matters. Moreover, students who are not able to attend a web conference are not left out.

How can backward design help me?

Backward design ensures that your outcomes, activities, and assessments work together. As William Strunk, Jr. said of writing: “sentences should contain no unnecessary words… for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts” (Elements of Style, Rule 17.) So too should a course contain no unnecessary work. Backward design helps you determine which elements of your course to keep (those that help students meet the course outcomes as measured by the assessments) and which elements may be edited out (those which do not help your students show mastery of the course outcomes).

Alignment

Diagram showing a "triangle" of intended outcomes, teaching and learning activities, and assessment.

Backward design implies a linear method (albeit in reverse) where one starts with outcomes works backward to assessment and then back again to daily learning activities. In an ideal world, that would be true. But in reality it is more useful to think of backward design as a process that instructors can enter at any of the three points and then use the other two to triangulate their course design.

For example, you may have a really great group project that you think will make a great assessment. To ensure the project fits in your course you will want to attach learning outcomes to it and plan daily activities that will lead your students toward being successful on the final project. This group project is every bit as aligned as one which started with the outcomes and proceeded backward to the assessment (group project) and back again to the daily activities. The key idea is that all three sides of the triangle should work together.

Applying Backward Design

Backward design may be useful for updating your course in multiple ways.

First, you will want to see that your assessments provide evidence that your students have mastered your learning outcomes.

Second, as you consider the various ways students may access your class (face-to-face, online, synchronous online, etc.) you will want to see if your daily activities are aligned equally well in each learning environment. For example, if you do a think-pair-share in a face-to-face lecture so that students can practice key concepts, you will want to do a similar activity in the online environment, such as a journal activity where students explain key concepts in their own terms. The activities don’t have to be the same but they should provide an equivalent experience that is equally well aligned with assessments and learning outcomes.

Finally, backward design serves as a way to check if something is worth doing (does it align?) and a method for incorporating new elements that you can’t resist doing (how can it be made to align with the outcomes, assessments, and learning activities?).

An Online Core

What is an online core?

An online core is the center around which your course pivots between the face-to-face and distance environment. Even if you are teaching fully online, you are likely bringing a face-to-face course to the online environment. The purpose of the online core is enable all your learners to achieve full course citizenship regardless of how they are able to participate. There are three elements to the core: communication, content, and assessments.

Communication refers to the ways in which your learners will connect with you and with their fellow students.

Content is the “what” your class is trying to teach. It includes the ideas, skills, and knowledge your course is trying to convey to learners. Content also implies a medium: readings, videos, podcasts, etc.

Assessments refer to the summative – high-stakes, graded – and formative – lower stakes, informal – ways that you will know that students have achieved their learning outcomes.

At the core of the online core

Equivalence is central to the online core. With a course’s essential statement and objectives/learning outcomes in mind, all students should have an equivalent experience. For example, watching a lecture online that other students experienced face-to-face is an equivalent experience if you also build in a way for the online students to ask questions, get clarification, and interact with activities that the face-to-face students experienced, such as a think-pair-share. A core is about building citizenship in your class for all students. While not all students will access your course in the same way, they should have the ability to participate fully. Having multiple means for representing key course concepts means that students who aren’t able to attend or have poor internet connectivity will be able to have at least one way to access course content that is workable for them. From an instructor’s point of view, having multiple means to access content shifts the relationship with the student. Where before the student unable to attend may have seemed like an obstacle to surmount or a problem to solve, now they have become a full member of the class.

This seems really overwhelming… how can I make this manageable?

It is true that adding multiple means of representation, expression, and engagement to all course elements is a daunting (and probably foolish) task. Rather than tackling everything in your course, we recommend that you adopt a “plus-1” approach. Coined by Thomas Tobin and Kirsten Behling, the plus-1 approach encourages instructors to think of the “pinch points” or elements that will disproportionately inhibit the experience of learners in a course. Then add another means of representation, expression, or engagement to shore up those pinch points.

During this continued time of COVID and related precautions, we encourage you to adapt the plus-1 approach to think about all the learning environments your course will serve (face-to-face, mask-to-mask, online, synchronous online, etc.) and look for places where universal design can alleviate the sting of your pinch points.

For example, what would happen if students could not attend a synchronous online session? Perhaps you could add in a way for students to download and watch your video (multiple means of representation) and participate in the class discussion through Canvas (engagement).

How do I add a “plus-1” element?

One way to answer this question is to go to the National Center for Universal Design website which has examples for how to meet the benchmarks for representationexpression, and engagement. These can be useful in brainstorming ways that will work in your class to add universal design elements.

Another way to answer this question is to ask your colleagues and CATL for recommendations.

Types of cores

Not all cores will be the same. At one end of the spectrum will be courses where a face-to-face element is central to the experience of the class. First-year experience classes try to introduce students to the campus itself. Lab courses rely on manipulating specialized equipment. Ensembles build their sound on the blending of voices or instruments. The core for these courses will consider how to make the best use of the physically distant face-to-face environment; how to do as much work online to maximize the face-to-face time; and how to pivot online should we experience another shutdown like last Spring.

At the other end of the spectrum are those classes which do not necessarily require face-to-face interaction. For these classes, it will be important to move the course’s center of gravity to the online environment.

Many courses will fall somewhere in the middle between these two poles. Regardless of the listing in the schedule of classes, building your content, communication, and assessments online will give you maximum flexibility to deal with whatever comes our way this fall.

Organizing Canvas to Improve the Student Experience

Organizing Course Content

When teaching online, an important consideration is how to organize your content. For maximum clarity and visibility, we recommend organizing your content in modules on the home page. Students are generally used to working through online content sequentially, so arranging modules chronologically with the first week/unit at the top is ideal. You could also arrange your course’s modules in reverse chronological order, publishing the most recent one at the start of each unit/week, so the current week/unit’s module is always at the top of the page. If arranging your content chronologically doesn’t seem like a good fit for your class, you could also try grouping content in modules by project instead.

Modules can be rearranged by clicking and dragging the stacked dots in the top left corner.

Once you have decided how you would like to set up your modules, consider the order in which the content within the modules appears. The first item in a module is nearly always a page. This page should provide students with the context they need to successfully read/watch the necessary materials and complete the necessary activities for the week or unit. You can also use this page to provide an introductory paragraph with other necessary contextual information, as well as the learning objectives or goals for the unit/week. Depending on the depth of the material, you may also consider breaking this information down into multiple pages.

For example, your overview page in each module might include:

  • Introduction
    • Briefly introduce the materials and concepts covered in the module.
    • Provide any necessary background information students may need to know before engaging with the “meat” of the content.
  • Learning Objectives
    • Concretely describe what you would like students to know or be able to do by the end of the week/unit’s activities.
  • Readings
  • Lecture Videos
    • Embed your pre-recorded lectures for the module in sequential order.
    • Try to break down lectures into shorter, more digestible videos (studies have shown that 6—9 minutes may be the sweet spot, and a conversational tone is equally important (Brame, 2016)).
  • Activities
    • Link directly to activities that students are to complete for the week/unit (Canvas assignments, discussions, etc.).
    • Include both graded and non-graded activities.

After the page, add any relevant Canvas activities to the module, such as discussions, assignments, and quizzes. This will let students see at a glance what is due by the end of the week/unit. Keep the content in the modules simple and high-level in terms of information.

Linking Related Materials

It may be tempting to link all your readings, resources or other materials for a unit in the modules on the home page, but the more content students see at a glance in the module, the more overwhelmed they will feel. Instead, it is a good idea to keep materials related to each project, assignment, or other activity in the activity description itself.

In Canvas you can add links to files (documents that you have uploaded to the files area), content within Canvas (published pages, discussions, assignments, etc.) and external URLs (online articles or other websites that have content or activities you would like students to engage with). You can also embed videos that you have created (Kaltura/My Media videos) or videos from other sources that support embed codes (YouTube, Vimeo, etc.). Use this to your advantage by linking all relevant materials needed for completing an activity in the description for said activity. These links can be created anywhere the Rich Content Editor is available.

It’s not enough to just add links to materials, however. Any materials that you would like students to engage with also require clear, concise instructions for what you would like students to do with the content that you’ve linked.

Here are some questions to consider when you are adding materials to your assignments, discussions, and other areas of Canvas with the New Rich Content Editor:

  • What is the material?
    • Use the exact name of the article or video, or a clear, concise description for the inline text when you create a link.
  • What would you like students to do with the material, and to what degree?
    • For an article, for example, is your intention for students to skim it? Do a close read? Annotate it? Take detailed notes?
  • How much of the material is relevant to the activity?
    • Include page numbers for readings and timestamps for videos, when applicable.
    • This information also allows students to better gauge the amount of time they will need to complete an activity.
  • How does this material relate to the objective of the activity?
    • Provide instructions on how you would like students to apply what they have learned/accomplished from the linked material to the activity.
    • Decide if you want students’ use of the material to be open-ended or specific (e.g. for a discussion, do you want students to submit a free-form reflection on the reading, or answer specific discussion questions?).