Dungeons and Dragons

Game: Dungeons and Dragons.
Creators: Wizards of the Coast.
Players: Recommend a minimum of four.
Play time: As long as your heart desires!

Getting Started:
Dungeons and Dragons (D&D) is a high-fantasy tabletop role playing game created by Wizards of the Coast (WotC). It is a game that relies heavily on player creativity, where the story is told by the players and the Dungeon Master (DM). The DM acts as the guide for the players as they navigate the world, using their wits and their dice to face challenges. What happens is up to the players, and they will be the conduits through which the story takes place. Players create their characters with their powers, gear, and intricate backstory. The DM will take these characters through the world to forge their own destiny.

Tools for the Job:
There are two major things you’ll need when you play D&D, your dice and your imagination. Imagination is pretty standard, as the game greatly hinges on player creativity. Dice rolls, on the other hand, are where things get interesting. Many decisions when playing are determined by dice rolls, especially when your character’s actions depend on their skill. Character’s specific skills and attributes can influence dice rolls either positively or negatively depending on their skill set.

Optional yet Important Tools:
The Player’s Handbook, Dungeon Master’s Guide, and The Monster Manual are great references for players to use. They are official guide books published by WotC, and they act as great sources of information for players of all skill levels. The Player’s Handbook contains information about character creation including character races, stats, equipment, alignment, and other aspects that can aid players. The Dungeon Master’s guide is used to teach the Dm how to lead the game and facilitate a fun environment for all players. The Monster Manual will act as a bestiary, containing many of the prominent threats that players will face while playing. While none of these books are essential, they are highly recommended and act as a great source for players and DM’s who may be new to D&D.

Conclusion:
If you’re looking for a game to foster your creative side, Dungeons and Dragons is a game for you. There are a near infinite amount of ways to play even outside of the official rules (detailed in sources such as The Player’s Handbook and DM Guide). Your only limits for your experience are the limits of creativity. So grab some friends, make a character, and roll those dice to create the adventure only you could dream of.