Students board the Train Jam express for real-life gaming experience

Tom Rismeyer and Jacob Labeots, two UW-Green Bay student, and UWGB lecturer BEn Geisler (Computer Science) broaded the 52-hour train ride from Chicago to the Game Developer Conference in San Francisco along with 200 game designers, programmers and artists from across the country.

The participants met in Chicago and split into groups. The groups were then given the theme “Maximum Overdrive” and tasked with creating a game that incorporated the theme in the time it took to travel to the conference.

Rismeyer and Labeots joined forces with professional Ryan Smith of Human Head Games in Madison to create their game, “Tickets Please.” Focusing on keeping it simple, they had a working version of the game after 45 hours and a completed game close to the time limit.

“Our game was based around the idea that the player was in charge of a train station,” said Labeots. “The player’s job is to place passengers onto their respective trains based off of the information on their tickets. If the train reaches the maximum amount of passengers it can hold before it leaves, the player gets an extra bonus.”

“It involved a lot of new concepts including user interface programming, artificial intelligence work, and animating in-game models,” said Rismeyer.

Labeots and Rismeyer said that working with the professionals was an incredible opportunity.

Looking to the future, Labeots, a fourth-year Computer Science major, looks forward to taking this experience and applying it to his future. “Game development is a main goal for employment coming out of college. This was a great opportunity to get to network with people already in the field and get a sense of what it is like to work in the game industry.”

Rismeyer, a junior majoring in Computer Science and minoring in Mathematics with an emphasis in Statistics, aspires to become a data analyst post-graduation.

Geisler said the Train Jam opportunity is an incredible portfolio-building experience for his students.

“Both of the students that took advantage of this opportunity last year are working in the game development field,” said Geisler. “That’s a great track record and we hope to continue this especially as we launch the Game Studies major in fall 2016. Interested students in game development and design should keep their eyes on the Information Sciences section of the UWGB course catalogue, which will officially roll out Game Studies as an emphasis this year.”

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